Last Week Before Class Demo
Programming Side:
Lucas has added scripts for an enemy that detects when the player is within it's radius and follows and shoots bullets at the player. Lucas also added a script for an enemy that tries to ram the player. Simple scripts for wind were also added. A button that spawns and destroys objects was also added.
Jeffrey has added scripts for movement, such as jumps, moving on slopes, gliding, and wall jumps and camera controls for both x-box controls and keyboard controls.
Art Side:
Joel has been working on character animations and models. He has been working on a hand, a frog enemy, a potential boss, and a floating enemy.
Frog Enemy
Hand
Floating Enemy
Potential Boss
Shayne designed an enemy that will try to attack the player and the environments
Noah has been working on the main character and the character's animations
Brainstorming Process:
We have been meeting every Tuesday, and every Sunday online. We discuss what tasks we need to try to complete before our first demo that is due for class. We also tried to make sure that our game was special and unique in some way, and tried to come up with interesting designs for levels. We also attempt to try to make sure everyone has a say when it come to the gameplay of our game, and we were open to ideas. Below is one of the online whiteboards we have used to help us brainstorm and communicate our ideas.