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Evil Slime Laboratory Part I

Hello, Lucas here. I am working on adding the animations for the enemies. It turns out that the Animator in Unity is not that difficult to use. These enemies still may need some tweaking, but once they are done, we will be able to implement them into our game. As of right now, it seems that our Floater enemy, and our frog enemy are the closest to completion.

Frogs

I forgot to record the death animation of the frog, so I recorded it and added it at the end of the video. When I set the HP of the frog to 0, it sets its animation state to play its death animation.

All the sounds in the video were recorded by me and edited by me in Audacity. I made the shooting sound by blowing into the microphone and editing the sound. I believe I made the frog sound by editing my voice.

Floater

Here is our floater enemy, since we have wind and a parachute, we figured a simple enemy such as this would make sense. We may even be able to use it for a simple puzzle where we treat it like a volleyball. These guys don’t move much so I decided to code them to have a random set rotation so that the player can see the entire model. It also fits the monster because of how silly it looks. This monster was the easiest to code.

Mini Boss

This model is what we have planned for a mini boss. Though I am unsure if this is the correct model for it. I’m probably going to make the mini boss fight fairly simple. I’ll be able to work with Joel on designing a room for this large monster.

I have not made any changes to the main mini slime enemy, so I felt it was not important to show case it.

In the next part I hope to have these monsters finalized.


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